Understanding the Role of Interactive Gaming in Education

  Sarath       May 25, 2021


The Covid-19 pandemic has affected the existences of individuals throughout the planet in an exceptional way with the younger generation being one of the worst affected group of individuals. Kids are being restricted to the inner space of their homes with no physical activities possible. The norms and regulations of Covid-19 introduced social distancing and minimizing physical contact between individuals, classroom learning had been shifted to virtual learning platforms with kids missing the ambience of school life in their formative years.


The effect of these regulations may be visible on the mental health of the kids as they may turn more introverted, missing a natural connection with other kids from their age groups. Online gaming is one of the most important factors that keep both the younger and adult generation active during these troubled times. India has seen a large growth in the number of gamers and the pandemic has triggered the numbers to a higher level.


Games of different genres have been popular among kids including multiplayer RPG games like PUBG, online board games like Ludo etc. Skill-based games are a great option for kids as they tend to improve hand-eye coordination and also initiate the logical thinking and reasoning skills of the kids in an earlier stage. The adverse effects of online gaming for children had been in talks for a long time but gamification of education can be a progressive idea that can change the learning process for children.


Developing applications that can help children to learn through playing could bring a positive impact during this pandemic. Tasks, activities, skilled based games with outcomes that impart a new idea to kids will reduce the stress on children and will also help with the learning process.


Interactive online gaming and education app development is an area with wide possibilities that can revolutionize the way kids understand learning. With the new normal, educational institutions should be probably looking for developing such interactive platforms so that they can guide the younger generation and help them to cope with these unprecedented times.